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360 Emulator could be coming to the Xbox One

Update: Confirmed

Microsoft’s Build 2014 developer conference is on its final day today and had some interesting bit of information come up during the “Understanding the Xbox One Game Platform Built on Windows” session. After the session finished, Frank Savage took some Q&A from the crowd and here was the very first question:

Q. Are there any plans for an emulator for the 360 games?

A. There are. But we aren’t done thinking them through yet unfortunately. It turns out to be hard to emulate the PowerPC stuff on the x86 stuff. So there’s nothing to announce, but I’d love to see it myself too.

What we can gather from this is that the Microsoft team is indeed working on some form of emulation for either some or most Xbox 360 games that would run on the Xbox One. The main issue is the difference and difficulty in trying to get the PowerPC platform (what the Xbox 360 runs) to work in an x86 environment.

In the past, Microsoft had stated that they would try to port over select titles or marketplace games to the Xbox One, but this is the first mention of actual emulation planned for the newest edition to the Xbox family.

To view the hour long session for the Xbox One development at Build 2014, visit Channel 9 to view their video archive or watch live.

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About Kyle Lambert


  1. I think focusing on highest online games first and arcade games could be best bet. Many are always afraid microsoft will yank 360 online support away so supporting Halo/Call of Duty games via backwards compatibility would help reduce those fears. Obviously I’d love if it was 100% BC but maybe a little bit at a time. Also Original Xbox BC please it ran on X86 so shouldn’t be too hard to get it running 100% (minus Steel Battalion).

  2. Is this whats going to save the xbone, just curious cause the Cloud didn’t do it, Titanfall didn’t do it, DX12 didn’t do it, I doubt this will do it either. Just let the thing die already.

  3. People saying Xbone are non-gamer low IQ paupers at best. 100% BC without an Xbox 360 chip inside the box is not going to work and they shouldn’t waste time on making the PPC architecture with higher clock speeds work on the Xbox One. If they want BC they should just release another SKU with that option, otherwise it’s just a waste of R&D with the 360 still going strong.

  4. Awwwww!! you’re a fanboy!! LOL 6 months into the next generation, and you want to let the xb1 die?!?! Get the F*&! out here!

  5. I suppose they are going to use the cloud to emulate it just like Sony’s doing with Gaikai to emulate PS3 games on PS4 because I really doubt they’d be able to emulate the games locally. I don’t think that a tiny weak netbook CPU like the ones on the PS4 and Xbone would ever be able to emulate any last gen games without the need of being ported.

  6. You realize they haven’t even started using the cloud yet on xbox one. At least not on the way they have promised.

  7. cloud hasnt been taken advantage of considering the consoles has only existed 4 months, dx12 comes out next year , and titanfall sold plenty of consoles in the u.s and uk ….

    you must be a special type of retard.

  8. pleasntville…live in reality much? It may not be #1 but in terms of sales is close to the PS4 and the performance gap is closing per developers. Why would they let it die? There is a TON of money to be made which is the entire point of this business….unless your the CEO that is. LOL.

  9. ps4 flops in japam

    The only console currently dying is the PS4 in Japan, it has now flopped which means one of two things, Japan are waiting to see the Xbox One especially with Titanfall and the exclusive Japanese RPG or Japan just have no interest in the PS4 especially as it has no user media capabilities other than pay a subscription to their music service, it doesn’t even have a cd drive..

  10. Titanfall is Microsoft’s first big push into the “cloud” for the Xbox One. This is the first game that takes advantage of the processing power of Windows Azure to do calculations for physics so that the actual console doesn’t and allows you to play at a steady frame rate no matter what.

    If you watch the video linked in this article (skip like the first half or so) they go more into how developers can take advantage of the cloud infrastructure provided for the Xbox Live network to provide better metrics for matching gamers as well as how to distribute the computational load on the system.

  11. This is more likely what they would utilize in some fashion. Microsoft already has Windows Azure for shear computational power that can be used for literally anything they can think of. They do not have an established game streaming service, but from what I could tell from Build 2014, it is completely possible for them to either stream or offset the need for resources to translate PowerPC to x86 with their cloud infrastructure. Making streaming games or emulation possible with minimal system load.

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